velvetpage: (Flights of Fancy)
[personal profile] velvetpage
Probably the most interesting thing about setting this book underwater, in a dolphin realm, is that many of the clichés of speech that we take for granted simply don't work. I'm hesitant to use words like "territory," "homeland," or "house," for example. I've kept "territory" because I can't think of a suitable replacement, but "homeland" has become "homesea," which my spellchecker doesn't like at all, and my dolphins don't live indoors so "house" is not really a problem.

I've been trying to create new clichés and mottos that fit dophin society. "Revenge is a dish best served cold" has no meaning in a place where food is not cooked, so I changed it to a rather clumsy reference to fat fish being more nourishing than thin, young ones. I'm going to have to tweak that a bit, but the basic idea is right. My characters don't say, "What on earth," they say, "What under the sweet green sea." They don't talk so much as sing to each other, and while I use the word "said" for ease of use, I also use the word "sang" from time to time, and more melodic synonyms liked croon, hum, intone - all of those I use often.

At the only writing workshop I made it to at Anthrocon, reference was made to the fact that senses are different when your characters are animals. You can tell a good writer from an amateur by the volume of scent referents in their books. I don't think I was consistent with this in "Dreamcarver," though it was there at least sporadically. This probably has something to do with thinking of my characters as humans more often than not. Having changed milieux entirely, though, I'm forcing myself to think of my characters as dolphins. I have to make up mannerisms of speech and body language that fit creatures who live in three dimensions, who have no legs and therefore no waists or hips, and for whom light versus dark is less important than sound versus silence. And I have to couch these mannerisms in language that my readers will automatically associate with the clichés and archetypes with which they are already familiar. My characters have to come across as simultaneously human and dolphin - dolphin for the purposes of plot but human for the purposes of character.

I suppose that's the soul of anthropomorphic writing, right there.

(no subject)

Date: 2005-07-14 05:00 pm (UTC)
From: [identity profile] velvetpage.livejournal.com
*snort* I don't believe you. I think you were testing your DMs, and the good ones were those who recovered quickly and the prepared for the question in the future.

The only non-human I've ever played was Annarisse, and I wasn't playing her as a horse - I was playing her as a human. Writing the book was a bit different, but I could easily rewrite that book and make the characters human without losing anything of substance. That is not true of this book, and that's why I'm enjoying writing it so much.

(no subject)

Date: 2005-07-14 05:05 pm (UTC)
From: [identity profile] shavastak.livejournal.com
This brings us neatly into the 'cognizant animals' vs. 'humans in fursuits' discussion that comes up occasionally in furrydom. One of the things I love about Ironclaw is that it leaves the decision of where the game will lie on the spectrum entirely up to the players. You can even simulate multiple types in one world using the Race die (which is why [livejournal.com profile] athelind and I pushed so hard to get [livejournal.com profile] normanrafferty to keep it in 2.0, but that's another discussion for another day). Your first book - as with Scars - can be thought of as lying well towards the 'humans in fursuits' end, while this second book is clearly on the 'cognizant animals' side of things.

It is that range that will be the center of my argument should I ever write a book describing how much of our culture is furry. After all, some of our culture's (Western culture, not furry culture) favorite stories fall solidly into that range, even if they are all the way at the 'cognizant animals' side.

(no subject)

Date: 2005-07-14 05:20 pm (UTC)
From: [identity profile] velvetpage.livejournal.com
Animal Farm, Watership Down, all the best stuff from Farley Mowat - the list goes on. :)

Scars came closer to the "cognizant animals" line than Dreamcarver did, IMO. Or rather, it did so more consistently. Certainly Black Iron did a good job of that. Practice makes perfect!

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