Five o'clock Sunday afternoon, while I'm pecking away on the Treeden Meets Salvatore chapter, the phone rings. I pick it up. It's one member of our D&D group, whom Piet and I thought was in BC on vacation as of Saturday.
D: Are we doing anything tonight?
Me: Well, since you're supposed to be out West already, Piet and I were expecting a quiet evening in. Do you want to do something?
D: We're not leaving until Wednesday. The others are coming over around 7:30. Are you guys coming?
The upshot was that we had a totally impromptu D&D game, to which we took the sprout for lack of anything else to do with her. She was good as gold, but still required quite a bit of running back and forth on mine and Marnee's parts, since Piet was DMing and couldn't follow her around as much.
Two evenings in a row, Elizabeth was up way past her bedtime. I'm scared about what will happen when I try to put her down just after nine tonight.
Piet, I remembered. Tell your mom not to let her sleep more than an hour and a half, otherwise we'll never get any rest tonight.
Anyway, I wrote two complete chapters this weekend, thoroughly reworked one based on comments made, and began the first of Kharaba's chapters. I'm making him rather paranoid. His first big scene involves him following Annarisse to the monastery, locating her by means of a spell within it, and spending some time trying to get close enough to hear what's going on. Just around the time he manages to climb the wall, she'll finish her conversation and he'll be left hanging, literally. Sorry,
etherlad, your character's going to start off providing some comic relief. I promise to give him more important stuff to do later on.
My characters will set sail from Port Spar by the end of the week, hopefully, and next week's nap times will be devoted to the altercation at Salthaven and one more minor incident with the Corrado. I may also spend some of next week writing the ending - that is, taking the character journals, reworking them, adding the stuff I left out of them, and generally skipping over the boring stuff in the middle. :)
Question for those who have been reading the novel: In actual play, we sank a ship and took captive a whole crew of Zongoese merchants, whom Salvatore sold into slavery - for that matter, sold to the mines, a particularly vile form of slavery. I'm debating several ways of dealing with this. 1) Put it in, and have it cause a rift between Anna and Sal; 2) Leave it out until I see how the word count is; 3) Leave it out because it doesn't fit with the new persona/redemption I'm building for Sal; 4) Make Treeden the bad guy who sells them, over protest from Sal and Anna. I'm really torn here. Any ideas?
D: Are we doing anything tonight?
Me: Well, since you're supposed to be out West already, Piet and I were expecting a quiet evening in. Do you want to do something?
D: We're not leaving until Wednesday. The others are coming over around 7:30. Are you guys coming?
The upshot was that we had a totally impromptu D&D game, to which we took the sprout for lack of anything else to do with her. She was good as gold, but still required quite a bit of running back and forth on mine and Marnee's parts, since Piet was DMing and couldn't follow her around as much.
Two evenings in a row, Elizabeth was up way past her bedtime. I'm scared about what will happen when I try to put her down just after nine tonight.
Piet, I remembered. Tell your mom not to let her sleep more than an hour and a half, otherwise we'll never get any rest tonight.
Anyway, I wrote two complete chapters this weekend, thoroughly reworked one based on comments made, and began the first of Kharaba's chapters. I'm making him rather paranoid. His first big scene involves him following Annarisse to the monastery, locating her by means of a spell within it, and spending some time trying to get close enough to hear what's going on. Just around the time he manages to climb the wall, she'll finish her conversation and he'll be left hanging, literally. Sorry,
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My characters will set sail from Port Spar by the end of the week, hopefully, and next week's nap times will be devoted to the altercation at Salthaven and one more minor incident with the Corrado. I may also spend some of next week writing the ending - that is, taking the character journals, reworking them, adding the stuff I left out of them, and generally skipping over the boring stuff in the middle. :)
Question for those who have been reading the novel: In actual play, we sank a ship and took captive a whole crew of Zongoese merchants, whom Salvatore sold into slavery - for that matter, sold to the mines, a particularly vile form of slavery. I'm debating several ways of dealing with this. 1) Put it in, and have it cause a rift between Anna and Sal; 2) Leave it out until I see how the word count is; 3) Leave it out because it doesn't fit with the new persona/redemption I'm building for Sal; 4) Make Treeden the bad guy who sells them, over protest from Sal and Anna. I'm really torn here. Any ideas?